

The hardware of the Super Nintendo required that images in the game conform to certain pixel sizes to optimize the file size of assets. This block is the basic unit of measure in Super Mario World-the “atom” of the game. The first and most important key to understanding the design of Super Mario World is the coin-block. The conclusions about these measurements are in the next chapter, but that chapter and the definitions in it will not make much sense without reading this one first. This section tries to assemble the same line of thinking and process of discovery that I experienced while researching.

Once everything was measured, things like cadences and skill themes came together quite quickly. Going back to the beginning, my first task was to figure out ways to meaningfully measure everything in the game. From jumps, I was able to deduce challenges, and from challenges, I was able to realize the presence of cadences, and cadences fit together into skill themes. In fact, Super Mario World breaks down quite nicely into its component design elements. Can we unpack the intuitive understanding of this game that so many players have? Can we really break down Super Mario World into its constituent parts?įortunately, the answer is yes. The problem for us as designers is figuring out how numerically hard a jump is. Experienced players can do this in an instant, so it’s clear that these elements form a very cohesive whole. Players have to predict the motion of Mario (or Luigi), the motion of their target, the distance they have to cross, any enemies they need to avoid while in flight, and numerous other factors that affect the difficulty of each individual action. Players don’t always consciously ask themselves this question, but it’s definitely in the back of their minds, especially on the really tricky jumps. Everything that can be said about the smallest level of Super Mario World’s design comes down to one question: “How difficult is this jump?” Obviously, it’s a question that I asked thousands of times. After being hit, hidden blocks turn into visible, solid blocks, which can sometimes allow you to reach places you couldn't otherwise.This chapter will explain how I, along with a colleague, measured Super Mario World and what conclusions I drew from those measurements. If you jump against the underside of it, something useful will always come out of the block. You can't see them, but if you hit a hidden block you'll stop moving. Hidden Blocks are blocks that are invisible. If they have reached the place you want, just turn around and they'll turn into solid blocks. The strategy to let Boo Buddies create a stair for you so you can just walk out of the ghosthouse: just walk away from the Boo Buddies, so that they'll follow you. Boo Buddies only helped you out of the ghost house, instead of keeping you in. When Mario or Luigi then watched in the other direction, Boo Buddies could grab them.

They were created by the Boos to fool Mario and Luigi, since Boo Buddies can turn into solid blocks, so Mario and Luigi would think that they were surrounded just by ordinary blocks. Of course, you must hit the block from below.īoo Buddies are very special Boos. If there are enemies walking over a Rotating Block (as well as most other blocks), you can defeat them easily by jumping into the block beneath them. The direction of the coins can be controlled using the. There is also another rare variation that when activated will cause a trail of coins to come from the block. If you hit the block on the left, the item will move right, and if you hit the block on the right, the item will move left. The direction that the item will go is based on which side of the block you hit it on. Often times when an items will begin moving after they are revealed. Jumping against the underside of these blocks will cause the item to pop out. Sometimes what might look like an ordinary Rotating Block is actually a block containing coins or an item (such as a Super Mushroom or a Fire Flower), some can also cause a vine to grow out of it that Mario can climb. To break a Rotating Block, land on it while performing a spin jump. Instead of breaking, most of these blocks will begin to spin for a short period of time, allowing you to pass through them. They are similar to the Brick Blocks found in previous Mario games, but with one key difference, they don't break when you hit their underside. Rotating Blocks are the most common type of block in Super Mario World.
